Property Tycoon live auction game
Lead a small team to conceptualise, design and build a fantasy sports app for property auctions
Overview & role
In one of our legendary REAio Hack Days in 2015, I was part of a small team looking in to my idea for combining the live, real-world appeal of fantasy sports with another famous weekend pastime for Australians: property auctions.
We had three days to sketch, design and build a web application to present back to the company. The team comprised three engineers and myself as designer & front end developer.
Problem & opportunity
There isn't really a problem to solve with gamifiying property.
But you should know, in Melbourne and Sydney the majority of homes are sold by auction: humans literally stand in the street opposite a home and bid in real time, ultimately entering in to a legally binding contract to purchase a property simply by raising their hand (it's pretty wild).
The other thing you need to know is Australians love property. I mean like crazy love looking at homes. Mostly online, something we effectionately refer to as House Porn. But they also turn out in droves for auctions. Everyone will go and have a look at homes in an area when they open for inspection.
Australian's also love to be an expert on all things property.
At every single event or weekend party, invariably a group will always be gathered around discussing house prices, the market, what's hot, the new growth suburbs.
With so much love for homes, speculating on property values and this weekend hustle to follow live auctions we knew there had to be a gamification opportunity.
Ideation & concepts
Being a hackathon we only had 3 days and I had a good idea of what I wanted to do. This was about validating an idea as quickly as possible with an audience. We sketched out a few ideas as a group:
We agreed to focus on a simple game play:
- Explore the game before signing up
- Frictionless onboarding to get started
- Randomly create value for a subset of homes being live auctioned this weekend
- A budget for each player to bid on a set of the homes
- Calculate the difference in our pre-defined bid and the actual sale price to determine standings
Prototype & testing
We simultaenously built the UI whilst we created the back end. Our goal was to validate with our colleagues the forthcoming weekend with actual data, actual auctions. We focused on building a simple, mobile prime interaction that minimised thinking and simply allowed you to play with few barriers to entry.
After testing a crude prototype with colleagues after the first day, we found they wanted two key addition features:
See more photos of the property, and also be able to find out info about the suburb. So we added a carousel of images and also a quick link to the suburb profile page.
Worth noting that I never mocked *any* of the screens. Everything was created in code, in browser
The visual style borrowed largely from the core REA UI library.
Impact & results
We launched it the Friday night of the Hackers Marketplace with more than 40 colleagues signing up. In subsequent weeks that number would rise to over 100, with new players joining and some dropping off yet our weekly active users remained roughly consistent despite no new features.
After 7 weeks of testing we shut it down after minimal feature enhancement and difficulty juggling our day jobs. But clearly we were on to something.
Despite not getting funded to make it production ready due to other business priorities, we were pleased to see the concept validated and come to life elsewhere, which you can see at Property Tycoon.